Thanks so much to everyone who took the time to play through this and provide such thoughtful feedback! I really appreciate it, and apologies for the delay in implementing these changes.
Here’s what I’ve updated based on your suggestions:
Bug Fixes:
URL (@BrianTan ): Thanks for flagging! I think this should be fixed globally now.
Perching bug (@Ben Stewart ): You can now press P again to exit perching—no more getting stuck!
Battery cage crowding (Ben): Adjusted the spacing to show the realistic density—you should now see 6-8 hens in the cage matching the “5-10 hens” description
UX Improvements:
Upfront explanation (Sanjay): Added a “Think you know the difference?” challenge box on the welcome screen so players understand they’ll be quizzed afterward
Homepage clarity: Changed from “cage-free or pasture-raised” to “cage-free or free-range” since those are more ambiguous and better convey the challenge
Visual cage surroundings (Ben): Enhanced the battery cage scenario—all surrounding cages now show detailed, properly-sized chickens with more subtle movement to better convey the industrial scale and crowding without as much weird flashing. (I didn’t fully fix it, but I think it’s a lot better)
Accuracy: Pasture-raised labeling (@david_reinstein): Added “Certified Humane” specification throughout and included a disclaimer that “pasture-raised” isn’t USDA-regulated for eggs, so uncertified products may vary significantly
I do agree with several of you (Sanjay, Ben) that full gamification would make it a lot better. This just seems like a change too far for my meagre vibe-coding capabilities and limited time availability for a spare time/fun project. If someone wanted to take it this on and run with it further and make it actually good, I’d be excited about that though! I’d be happy to hand over code etc.
The updated version is live at the same link. Thanks again for helping make this better! I also just posted on LinkedIn if anyone wants to share etc from there.
Thanks so much to everyone who took the time to play through this and provide such thoughtful feedback! I really appreciate it, and apologies for the delay in implementing these changes.
Here’s what I’ve updated based on your suggestions:
Bug Fixes:
URL (@BrianTan ): Thanks for flagging! I think this should be fixed globally now.
Perching bug (@Ben Stewart ): You can now press P again to exit perching—no more getting stuck!
Arrow keys (@Sanjay): Fixed—they now work
Battery cage crowding (Ben): Adjusted the spacing to show the realistic density—you should now see 6-8 hens in the cage matching the “5-10 hens” description
UX Improvements:
Upfront explanation (Sanjay): Added a “Think you know the difference?” challenge box on the welcome screen so players understand they’ll be quizzed afterward
Homepage clarity: Changed from “cage-free or pasture-raised” to “cage-free or free-range” since those are more ambiguous and better convey the challenge
Visual cage surroundings (Ben): Enhanced the battery cage scenario—all surrounding cages now show detailed, properly-sized chickens with more subtle movement to better convey the industrial scale and crowding without as much weird flashing. (I didn’t fully fix it, but I think it’s a lot better)
Accuracy: Pasture-raised labeling (@david_reinstein): Added “Certified Humane” specification throughout and included a disclaimer that “pasture-raised” isn’t USDA-regulated for eggs, so uncertified products may vary significantly
I do agree with several of you (Sanjay, Ben) that full gamification would make it a lot better. This just seems like a change too far for my meagre vibe-coding capabilities and limited time availability for a spare time/fun project. If someone wanted to take it this on and run with it further and make it actually good, I’d be excited about that though! I’d be happy to hand over code etc.
The updated version is live at the same link. Thanks again for helping make this better! I also just posted on LinkedIn if anyone wants to share etc from there.