Point someone raised offline: The above talks as if executive dysfunction or school suffering is an EA problem, or disproportionately represented in EA. Neither are true.
The explanation is, I find myself automatically thinking in terms of multipliers (helping someone who could do great thing vs helping someone else) and then the whole project is quietly conditioning on that. I notice that I really don’t want to do this automatically.
Point someone raised offline: The above talks as if executive dysfunction or school suffering is an EA problem, or disproportionately represented in EA. Neither are true.
The explanation is, I find myself automatically thinking in terms of multipliers (helping someone who could do great thing vs helping someone else) and then the whole project is quietly conditioning on that. I notice that I really don’t want to do this automatically.