EA should accept/reward people in proportion to (or rather, in a monotone increasing fashion of) how much good they do.
I think this would work if one actually did it, but not if impact is distributed with long tails (e.g., power law) and people take offense to being accepted very little.
I think this would work if one actually did it, but not if impact is distributed with long tails (e.g., power law) and people take offense to being accepted very little.