The relationship between how fun your movement is for participants and its overall effectiveness is non-linear. You need to offer selfish rewards for (most) people to join. Offer too few selfish rewards and you’re going to have a small, ineffective movement no matter how good your ideas are or how qualitatively good the few people you do have are.
I agree that entertaining EAs has no terminal value, but it has huge instrumental value. Few people seem to be trying to make EA interesting and fun on that score. People’s main experience with EA seems to be getting pitched on jobs and then not getting them. Not fun!
There’s real work to be done getting people excited to earn to give and spread the ideas in their spare time. Done well enough, it can even improve your direct work talent pool!
The relationship between how fun your movement is for participants and its overall effectiveness is non-linear. You need to offer selfish rewards for (most) people to join. Offer too few selfish rewards and you’re going to have a small, ineffective movement no matter how good your ideas are or how qualitatively good the few people you do have are.
I agree that entertaining EAs has no terminal value, but it has huge instrumental value. Few people seem to be trying to make EA interesting and fun on that score. People’s main experience with EA seems to be getting pitched on jobs and then not getting them. Not fun!
There’s real work to be done getting people excited to earn to give and spread the ideas in their spare time. Done well enough, it can even improve your direct work talent pool!