Given how much the community has grown, isn’t this just what you’d expect? There are way more people than there were in 2016, which pushes down how weird the community is on average due to regression to the mean. The obvious solution is that EA should just be smaller and more selected for altruism (which I think would be an error).
Sure, I’m not suggesting we become smaller but I don’t think it’s completely either or. A bit more altruistic pressure/examples seems good.
I think the simplest explanation for this is that there are just more roles with well-paying counterfactuals e.g. ml engineering. Excluding those roles, after you adjust for the cost of living, most EA roles aren’t particularly well paid e.g. Open Phil salaries aren’t much higher than the median in SF and maybe less than the BART (Bay Area metro) police.
SF is among the most expensive cities in the world. Above median salary in the most expensive parts of the world seems quite high for non-profits. I think the actual simplest explanation is that EA got billions of dollars (a lot of which is now gone) and that had upward pressure on salaries.
Again, my comment mainly answered the question of why we don’t have a robust earning to give ecosystem in EA. Not nearly enough people make enough money to give the type of sums that EA organizations spend.
Sure, I’m not suggesting we become smaller but I don’t think it’s completely either or. A bit more altruistic pressure/examples seems good.
SF is among the most expensive cities in the world. Above median salary in the most expensive parts of the world seems quite high for non-profits. I think the actual simplest explanation is that EA got billions of dollars (a lot of which is now gone) and that had upward pressure on salaries.
Again, my comment mainly answered the question of why we don’t have a robust earning to give ecosystem in EA. Not nearly enough people make enough money to give the type of sums that EA organizations spend.