I volunteer my amateur enthusiasm to whoever works on this.
One thing I’m curious is what percentage of worlds would require the bunker to be well-hidden in order to be useful, e.g. due to an all-out WW3 where there are automated weapons seeking out targets that would include bunkers. I am less sure the size of the risk of Local Warlords In Your Area, though will note that if it’s near a local population the bunker should be cooperative with nearby inhabitants rather than engage in the false individualist bias that is rampant in survivalist thought.
I think it would make sense to have multiple bunkers distributed in different geographies and suited for different GCRs, where some fraction of these bunkers are kept very very secret. But I strongly don’t think a v1 (Version 1 / Vault 1) should have that feature.
I volunteer my amateur enthusiasm to whoever works on this.
One thing I’m curious is what percentage of worlds would require the bunker to be well-hidden in order to be useful, e.g. due to an all-out WW3 where there are automated weapons seeking out targets that would include bunkers. I am less sure the size of the risk of Local Warlords In Your Area, though will note that if it’s near a local population the bunker should be cooperative with nearby inhabitants rather than engage in the false individualist bias that is rampant in survivalist thought.
I think it would make sense to have multiple bunkers distributed in different geographies and suited for different GCRs, where some fraction of these bunkers are kept very very secret. But I strongly don’t think a v1 (Version 1 / Vault 1) should have that feature.