But it seems much more difficult to justify for the evolution anchor, which Ajeya admits would be far more computationally intensive than storing text or simulating a deterministic Atari game.
The evolution anchor involves more compute than the other anchors (because you need to get so many more data points and train the AI on them), but it’s not obvious to me that it requires a larger proportion of compute spent on the environment than the other anchors. Like, it seems plausible to me that the evolution anchor looks more like having the AI play pretty simple games for an enormously long time, rather than having a complicated physically simulated environment.
The evolution anchor involves more compute than the other anchors (because you need to get so many more data points and train the AI on them), but it’s not obvious to me that it requires a larger proportion of compute spent on the environment than the other anchors. Like, it seems plausible to me that the evolution anchor looks more like having the AI play pretty simple games for an enormously long time, rather than having a complicated physically simulated environment.
Fair enough. Both seem plausible to me, we’d probably need more evidence to know which one would require more compute.