FWIW my completely personal and highly speculative view is that EA orgs and EA leaders tend to talk too much about x-risk and not enough about s-risk, mostly because the former is more palatable, and is currently sufficient for advocating for s-risk relevant causes anyway. Or more concretely: It’s pretty easy to imagine an asteroid hitting the planet, killing everyone, and eliminating the possibility of future humans. It’s a lot wackier, more alienating and more bizarre to imagine an AI that not only destroys humanity, but permanently enslaves it in some kind of extended intergalactic torture chamber.
I’m pretty sure that risks of scenarios a lot broader and less specific than extended intergalactic torture chambers count as s-risks. S-risks are defined as merely “risks of astronomical suffering.” So the risk of having, for example, a sufficiently extremely large future with a small but nonzero density of suffering would count as an s-risk. See this post from Tobias Baumann for examples.
I’m pretty sure that risks of scenarios a lot broader and less specific than extended intergalactic torture chambers count as s-risks. S-risks are defined as merely “risks of astronomical suffering.” So the risk of having, for example, a sufficiently extremely large future with a small but nonzero density of suffering would count as an s-risk. See this post from Tobias Baumann for examples.