I haven’t been able to try the gathertown thing much, as my computer always became very loud whenever it was open. That computer has just died, so I might visit soon. Unfortunately coworking in VR is still not a very good experience.
But once it is, I think establishing continuously populated shared workspaces in VR will happen without any deliberate coordination, as soon as it’s practical. I’d expect to start around 2025.
Maybe we should be deliberately coordinating about it anyway though! It’s conceivable that the network structure we get without deliberate coordination will be much less humane/productive than one we could design—or it might be that they end up being exactly the same, this is something we really need to investigate and will hopefully discuss at length in EA VR’s social tech design channel!
Oh. well, it’s actually possible that virtual offices wont happen without coordination in 2025 despite the hardware being ready then, for the very dumb reason that the software still sucks, making social coworking software is extremely hard. There will be virtual offices, but there wont necessarily be virtual offices that people want to hang out in organically.
Incidentally, that’s a very large part of what I want our group to be working on.
VR is better for events, talks, hang outs, discussions, imo. But when I need to work, I just can’t do the headset. So I’m hoping you’re right about them being much lighter and more convenient to wear.
I haven’t been able to try the gathertown thing much, as my computer always became very loud whenever it was open. That computer has just died, so I might visit soon. Unfortunately coworking in VR is still not a very good experience.
But once it is, I think establishing continuously populated shared workspaces in VR will happen without any deliberate coordination, as soon as it’s practical. I’d expect to start around 2025.
Maybe we should be deliberately coordinating about it anyway though! It’s conceivable that the network structure we get without deliberate coordination will be much less humane/productive than one we could design—or it might be that they end up being exactly the same, this is something we really need to investigate and will hopefully discuss at length in EA VR’s social tech design channel!
Oh. well, it’s actually possible that virtual offices wont happen without coordination in 2025 despite the hardware being ready then, for the very dumb reason that the software still sucks, making social coworking software is extremely hard. There will be virtual offices, but there wont necessarily be virtual offices that people want to hang out in organically.
Incidentally, that’s a very large part of what I want our group to be working on.
VR is better for events, talks, hang outs, discussions, imo. But when I need to work, I just can’t do the headset. So I’m hoping you’re right about them being much lighter and more convenient to wear.