Is there anything that could be done (by governments, companies, NGOs, the general public, or whatever player) to make this even more likely?
Fair prompt. I get the impression that the most impactful thing you can do is to make sure that the people leading the standards dialog have strong technical vision and good taste. That’ll also make it more likely to even succeed at establishing a standard. I guess that’s something that EA (with so much software engineering acumen) could probably do better than most NGOs! But yeah, it looks like that might already be the case, I’m not sure.
Do you think there are any concrete key learnings from the case Twitter how to prevent similar accidents in the future of the internet or metaverse?
I don’t know what the addictive social media systems of VR will look like. It might just be twitter again, but with bigger text.
Hmm… I guess VR social systems might orient around VR’s adaptation to voice chats, ubiquity of mics, support for body language (filtered through an avatar, which will often make people more comfortable) and a more natural sense of presence.
I find it difficult to imagine many novel systems about that, because it seems like it’s constrained to the sorts of arrangements that’re already pretty natural for humans. People walking around in a room and making sounds at each other. If you’re rude, people remember, and you don’t get invited next time. It doesn’t seem obvious that the information or the social bonds can be structured in any alarmingly novel ways. Well, I guess one big difference is that the social cliques can end up a lot more globe-sprawling and specific and extreme. But I’m not sure. There will still be lots of cross-linking. You’ll tend to meet your friends’ friends.
Maybe systems will end up being.. less about structuring information, and more about structuring relationships, controlling group matchmaking or timetabling.
Fair prompt. I get the impression that the most impactful thing you can do is to make sure that the people leading the standards dialog have strong technical vision and good taste. That’ll also make it more likely to even succeed at establishing a standard. I guess that’s something that EA (with so much software engineering acumen) could probably do better than most NGOs! But yeah, it looks like that might already be the case, I’m not sure.
I don’t know what the addictive social media systems of VR will look like. It might just be twitter again, but with bigger text.
Hmm… I guess VR social systems might orient around VR’s adaptation to voice chats, ubiquity of mics, support for body language (filtered through an avatar, which will often make people more comfortable) and a more natural sense of presence.
I find it difficult to imagine many novel systems about that, because it seems like it’s constrained to the sorts of arrangements that’re already pretty natural for humans. People walking around in a room and making sounds at each other. If you’re rude, people remember, and you don’t get invited next time. It doesn’t seem obvious that the information or the social bonds can be structured in any alarmingly novel ways. Well, I guess one big difference is that the social cliques can end up a lot more globe-sprawling and specific and extreme. But I’m not sure. There will still be lots of cross-linking. You’ll tend to meet your friends’ friends.
Maybe systems will end up being.. less about structuring information, and more about structuring relationships, controlling group matchmaking or timetabling.