In the EA VR group, we’ve been working towards designing environments for supporting the right kind of vibes for the things we need to do in there (meeting new people, hashing things out, and eventually coworking)
I think most of us, maybe even some architects, know very little about how environments set expectations and influence mood, despite being affected by it. As an artform it’s so expensive to wield, there aren’t many people who get to experiment a lot with it over the course of their careers, but in VR that’s going to change, I think we’re going to see a lot of advances in social venue design coming really fast.
In the EA VR group, we’ve been working towards designing environments for supporting the right kind of vibes for the things we need to do in there (meeting new people, hashing things out, and eventually coworking)
I think most of us, maybe even some architects, know very little about how environments set expectations and influence mood, despite being affected by it. As an artform it’s so expensive to wield, there aren’t many people who get to experiment a lot with it over the course of their careers, but in VR that’s going to change, I think we’re going to see a lot of advances in social venue design coming really fast.