Executive summary: A speed giving game at a student fair in Uppsala saw moderate success in engaging students and generating sign-ups, with lessons learned for improving the game design and setup in the future.
Key points:
Around 75 people stopped by the table and 62 participated in the 3-minute game voting where $1 donations would go.
23 people signed up for newsletters/events (37% rate), showing interest in learning more about EA.
Having real money, only 2 charities, and a better game design could have left a stronger impression.
The “help us give away money” hook was effective to draw people in.
Being alone at the table was manageable but having 2 people could have engaged 50% more.
The game highlighted difficulty judging effectiveness, but could have conveyed the core message better via structured thinking.
This comment was auto-generated by the EA Forum Team.Contact us if you have feedback.
Executive summary: A speed giving game at a student fair in Uppsala saw moderate success in engaging students and generating sign-ups, with lessons learned for improving the game design and setup in the future.
Key points:
Around 75 people stopped by the table and 62 participated in the 3-minute game voting where $1 donations would go.
23 people signed up for newsletters/events (37% rate), showing interest in learning more about EA.
Having real money, only 2 charities, and a better game design could have left a stronger impression.
The “help us give away money” hook was effective to draw people in.
Being alone at the table was manageable but having 2 people could have engaged 50% more.
The game highlighted difficulty judging effectiveness, but could have conveyed the core message better via structured thinking.
This comment was auto-generated by the EA Forum Team. Contact us if you have feedback.