I think you are correct about the first point; tabling seems the most useful when you have something you can direct people to that is only a few days away. It was not something I deliberated on for this occasion due to a lack of time and resources.
Your fourth point seems worth exploring. I think I could have shortened the game to 1-2 minutes so that it mainly became a hook to draw people in, but there’s still the question if it would be an obstacle in some sense for a more detailed explanation of EA afterwards. I think it depends on how you design the game and formulate your EA-explanation in relation to it. This would need to be tested.
I think you are correct about the first point; tabling seems the most useful when you have something you can direct people to that is only a few days away. It was not something I deliberated on for this occasion due to a lack of time and resources.
Your fourth point seems worth exploring. I think I could have shortened the game to 1-2 minutes so that it mainly became a hook to draw people in, but there’s still the question if it would be an obstacle in some sense for a more detailed explanation of EA afterwards. I think it depends on how you design the game and formulate your EA-explanation in relation to it. This would need to be tested.