I model many game developers as wanting their users to have fun, probably many of them are gamers. In other words, I don’t think it’s enough to TRY to make a fun game, we need something more
Naively, if you don’t optimize for “people get addicted to your game” then probably people will get addicted to another game? Unless maybe you have a clever idea for some tradeoff EA could do that EA couldn’t do?
I don’t think you can assume “we can spend X on making a game and make more than X, which we could spend on something else” (I’m not sure you did that, excuse my draft comment if not)
Perfect Draft Amnesty post!
Here are my Draft Amnesty thoughts:
I model many game developers as wanting their users to have fun, probably many of them are gamers. In other words, I don’t think it’s enough to TRY to make a fun game, we need something more
Naively, if you don’t optimize for “people get addicted to your game” then probably people will get addicted to another game? Unless maybe you have a clever idea for some tradeoff EA could do that EA couldn’t do?
I don’t think you can assume “we can spend X on making a game and make more than X, which we could spend on something else” (I’m not sure you did that, excuse my draft comment if not)