I don’t really know what we’re going to find, and I’m very uncertain about what actions we’ll want to take at the end of this. We’re open to the possibility that things are really bad and that improving the experiences of women and gender minorities should be a major priority for our team. But we’re also open to finding out that things aren’t – on the whole – all that bad, or aren’t all that tractable, and there are no significant changes we want to prioritise.
This statement is revelatory, and reveals a lot about the attitude of not thinking a little rape is bad enough to expend energy toward.
It’s hopeless. I previously thought maybe EA could be made safer for women. I don’t think it can anymore.
This may be unhelpful…
I don’t think it’s possible to get to 0 instances of harassment in any human community.
I think a healthy community will do lots of prevention and also have services in place for addressing the times that prevention fails, because it will. This is a painful change of perspective from when I hoped for a 0% harm utopia.
I think EA really may have a culture problem and that we’re too passive on these issues because it’s seen as “not tractable” to fix problems like gender/power imbalances and interpersonal violence. We should still work on some of those issues because a culture of prevention is safer.
But while it’s fine to aim for 0 instances of harm as an inspiring stretch goal, it may also be honest to notice when that goal isn’t possible to achieve.
This statement is revelatory, and reveals a lot about the attitude of not thinking a little rape is bad enough to expend energy toward.
It’s hopeless. I previously thought maybe EA could be made safer for women. I don’t think it can anymore.
This may be unhelpful… I don’t think it’s possible to get to 0 instances of harassment in any human community.
I think a healthy community will do lots of prevention and also have services in place for addressing the times that prevention fails, because it will. This is a painful change of perspective from when I hoped for a 0% harm utopia.
I think EA really may have a culture problem and that we’re too passive on these issues because it’s seen as “not tractable” to fix problems like gender/power imbalances and interpersonal violence. We should still work on some of those issues because a culture of prevention is safer.
But while it’s fine to aim for 0 instances of harm as an inspiring stretch goal, it may also be honest to notice when that goal isn’t possible to achieve.