So I did end up getting a Quest 2 based on this advice.
The game, “Thrill of the Fight”, as you recommended, is exactly everything you say! It is fantastic for fitness and many other VR games seem promising.
Not exactly scientific, but my sense is that this is a general sentiment (maybe there’s some subgroup that doesn’t benefit and this is hard to see).
It’s not obvious you could get such fitness benefits from VR.
I think the information here is an incredible signal to noise, and really generous and transparent for you to share it.
So I did end up getting a Quest 2 based on this advice.
The game, “Thrill of the Fight”, as you recommended, is exactly everything you say! It is fantastic for fitness and many other VR games seem promising.
Not exactly scientific, but my sense is that this is a general sentiment (maybe there’s some subgroup that doesn’t benefit and this is hard to see).
It’s not obvious you could get such fitness benefits from VR.
I think the information here is an incredible signal to noise, and really generous and transparent for you to share it.
Off topic, but Ian Fitz, the dev who built “Thrill of the Fight” seems like a great guy.
He is focused on a great product and seems to embody a lot of virtues (transparency, technical detail, being present in their community).
Here’s some tidbits from him:
Controller physics and limitations (interesting technical detail)
Game scaling mechanics
The “official guide”
At least in my limited experience, this is an huge amount of engagement and attention to detail.