Off topic, but Ian Fitz, the dev who built “Thrill of the Fight” seems like a great guy.
He is focused on a great product and seems to embody a lot of virtues (transparency, technical detail, being present in their community).
Here’s some tidbits from him:
Controller physics and limitations (interesting technical detail)
Game scaling mechanics
The “official guide”
At least in my limited experience, this is an huge amount of engagement and attention to detail.
Off topic, but Ian Fitz, the dev who built “Thrill of the Fight” seems like a great guy.
He is focused on a great product and seems to embody a lot of virtues (transparency, technical detail, being present in their community).
Here’s some tidbits from him:
Controller physics and limitations (interesting technical detail)
Game scaling mechanics
The “official guide”
At least in my limited experience, this is an huge amount of engagement and attention to detail.