Thanks for the comments! I also wanted to clarify one thing—I’m not talking only about super serious cases—i.e. criminals or abusers. I think that a much more common system failure would be to over-trust “small” grifters who live from one grant to another, people who don’t keep secrets including professional secrets, those who are permanently incompetent and unwilling to change that etc. I think that those people, if not “caught” early enough can also cause a lot of trouble and minimize impact of even the best initiative. Also, you know, it’s absolutely great to have a feeling that you can trust all people in the room you are in. I think there’s a huge value in creating such environment. But I have no idea how to do that in case of EA—it seems to big, to rich, and growing to fast. I guess in this case some super effective system would be needed, but again, I don’t know. Maybe, sadly but very possibly, it’s impossible in case of such an environment—if yes, we need to adjust our assumptions and behavior, and probably we should do it fast.
Thanks for the comments! I also wanted to clarify one thing—I’m not talking only about super serious cases—i.e. criminals or abusers. I think that a much more common system failure would be to over-trust “small” grifters who live from one grant to another, people who don’t keep secrets including professional secrets, those who are permanently incompetent and unwilling to change that etc. I think that those people, if not “caught” early enough can also cause a lot of trouble and minimize impact of even the best initiative.
Also, you know, it’s absolutely great to have a feeling that you can trust all people in the room you are in. I think there’s a huge value in creating such environment. But I have no idea how to do that in case of EA—it seems to big, to rich, and growing to fast. I guess in this case some super effective system would be needed, but again, I don’t know. Maybe, sadly but very possibly, it’s impossible in case of such an environment—if yes, we need to adjust our assumptions and behavior, and probably we should do it fast.
I don’t have much to add but I found this exchange super interesting, thanks for that.