I think the examples you give are actually contrary to the useful message of âmore dakka.â
Yours suggest âif something doesnât work, try more of it,â which in general is poor advice. Sometimes itâs true that you need more of something before you hit a threshold that generates results. But most of the time, negative results are informative and should guide you to change your approach.
More dakka is about when something does work, but doesnât solve the problem entirely, or is easy to drop off rather than continue. Itâs a useful concept trying to correct for an observed tendency to ignore only-somewhat-positive results.
Example: âbright lights seemed to help a bit, but my seasonal depression is still lingering.â More dakka: âhave you tried even brighter lights?â
Example: âwe brainstormed ten ideas and got some that seemed workable, but they still have issues.â More dakka: âTry listing a 100 ideas before committing to a so-so one from the first ten.â
@Joseph âdakkaâ is just an onomatopoeic term for the sound of a machine gun (âdakka dakka dakkaâ), and the phrase comes from the TV tropes entry. The fanciful names there are useful for fun, reference-based humor (and I use them a lot in my persona life!), but I do think porting them over to EA-jargon is probably net negative for clarity/âprofessionalism.
More dakka is to pour more firepower onto a problem. Two examples:
Example: âbright lights donât help my seasonal depressionâ. More dakka: âhave you tried even brighter lights?â
Example: we brainstormed ten ideas, none of them seem good. More dakka: âTry listing a 100 ideasâ
I think the examples you give are actually contrary to the useful message of âmore dakka.â
Yours suggest âif something doesnât work, try more of it,â which in general is poor advice. Sometimes itâs true that you need more of something before you hit a threshold that generates results. But most of the time, negative results are informative and should guide you to change your approach.
More dakka is about when something does work, but doesnât solve the problem entirely, or is easy to drop off rather than continue. Itâs a useful concept trying to correct for an observed tendency to ignore only-somewhat-positive results.
Example: âbright lights seemed to help a bit, but my seasonal depression is still lingering.â More dakka: âhave you tried even brighter lights?â
Example: âwe brainstormed ten ideas and got some that seemed workable, but they still have issues.â More dakka: âTry listing a 100 ideas before committing to a so-so one from the first ten.â
@Joseph âdakkaâ is just an onomatopoeic term for the sound of a machine gun (âdakka dakka dakkaâ), and the phrase comes from the TV tropes entry. The fanciful names there are useful for fun, reference-based humor (and I use them a lot in my persona life!), but I do think porting them over to EA-jargon is probably net negative for clarity/âprofessionalism.
Not that itâs super important, but TVTropes didnât invent the phrase (nor do they claim they did), itâs from Warhammer 40,000.