The way the game works is that every player has a random private morality that they want to satisfy (e.g. preference utilitarianism, hedonism, sadism, nihilism) and all players also want to collaboratively achieve normative good (accumulating 1000 human QALYs, 10,000 animals QALYs, and 10 x-risk points). Players get QALYs and x-risk points by donating to charities and answering trivia questions.
The coolest part of the game is the reincarnation mechanic: every player has a randomly chosen income taken from the real-world global distribution of wealth. Players also unlock animal reincarnation mode after stumbling upon the bad giant pit of suffering (the modal outcome of unlocking animal reincarnation is to be stuck as a chicken until the pit of suffering is destroyed, or until a friendly human acquires a V(eg*n) card.)
I’m also thinking about turning the game into an app or computer game, but I’ll probably need an experienced coder to help me with that.
Cool idea. Although I think domain-specific board games might be more intuitive and vivid for most people—e.g. a set on X-risks (one on CRISPR-engineered pandemics, one on an AGI arms race), one on deworming, one on charity evaluation with strategic conflict between evaluators, charities, and donors, a modified ‘Game of Life’ based on 80k hours principles, etc.
I have a fully-formed EA board game that I debuted at EA Global in San Francisco a couple weeks ago. EAs seem to really like it! You can see over one hundred of the game’s cards here https://drive.google.com/open?id=0Byv0L8a24QNJeDhfNFo5d1FhWHc
The way the game works is that every player has a random private morality that they want to satisfy (e.g. preference utilitarianism, hedonism, sadism, nihilism) and all players also want to collaboratively achieve normative good (accumulating 1000 human QALYs, 10,000 animals QALYs, and 10 x-risk points). Players get QALYs and x-risk points by donating to charities and answering trivia questions.
The coolest part of the game is the reincarnation mechanic: every player has a randomly chosen income taken from the real-world global distribution of wealth. Players also unlock animal reincarnation mode after stumbling upon the bad giant pit of suffering (the modal outcome of unlocking animal reincarnation is to be stuck as a chicken until the pit of suffering is destroyed, or until a friendly human acquires a V(eg*n) card.)
I’m also thinking about turning the game into an app or computer game, but I’ll probably need an experienced coder to help me with that.
Cool idea. Although I think domain-specific board games might be more intuitive and vivid for most people—e.g. a set on X-risks (one on CRISPR-engineered pandemics, one on an AGI arms race), one on deworming, one on charity evaluation with strategic conflict between evaluators, charities, and donors, a modified ‘Game of Life’ based on 80k hours principles, etc.
The link doesn’t work sadly, but it sounds cool!
Message me on facebook or my email ( soderberg.vincent@gmail.com)
I fixed the link.
Not sure if it’s just me but the board_setup.jpg wouldn’t load. I’m not sure why, so I’m not expecting a fix, just FYI. Cards look fun though!