I’m super into this! I’d be happy to check out your rough sketch. A couple thoughts:
I think we should not bucket all of our time into a general time bucket. In fact, some of our time needs to be “fun creative working time”. e.g. Sometimes I work on EA things, and sometimes I make music. “Designing an EA board game” could be part of that “fun bucket”.
I’m super into this! I’d be happy to check out your rough sketch. A couple thoughts:
I think we should not bucket all of our time into a general time bucket. In fact, some of our time needs to be “fun creative working time”. e.g. Sometimes I work on EA things, and sometimes I make music. “Designing an EA board game” could be part of that “fun bucket”.
A game like Pandemic (https://boardgamegeek.com/boardgame/30549/pandemic) could be a good starting point for designing the game (or to work with them on designing it). Essentially, use Pandemic as the MVP game for this, then expand to other cause areas (or to EA as a whole). Also, see 80,000 Hours most recent podcast on pandemics (the concept, not the oard game :) https://80000hours.org/2017/08/podcast-we-are-not-worried-enough-about-the-next-pandemic/
Here’s my favorite piece on game design (by Magic the Gathering’s head designer) http://magic.wizards.com/en/articles/archive/making-magic/ten-things-every-game-needs-part-1-part-2-2011-12-19
My instinct is that this should be a collaborative game (or, as William Macaskgill would say, a “shared aims community”).