Are Giving Games a better way to teach philanthropy?

Wouldn’t it be nice if our ed­u­ca­tional sys­tem taught stu­dents about good giv­ing? The good news is that over $8 mil­lion has been spent teach­ing uni­ver­sity stu­dents about philan­thropy. The bad news is that the pre­vailing model of stu­dent philan­thropy hasn’t grown for the bet­ter part of a decade and at best reaches a few thou­sand peo­ple a year.

EAs will prob­a­bly find a some irony in my anal­y­sis of the his­tory of the philan­thropy ed­u­ca­tion sec­tor: the or­ga­ni­za­tions re­spon­si­ble for teach­ing stu­dents about effec­tive giv­ing do so us­ing an in­ter­ven­tion that pro­vides very lit­tle bang for the buck. But I also show how Giv­ing Games and other mod­els that de­ploy re­sources where they’ll provide the high­est marginal re­turn offer the po­ten­tial to teach philan­thropy at mass scale.

Full ar­ti­cle here, origi­nally pub­lished in Alli­ance Magaz­ine: