I’m about to put on a Giving Game for passerbyers in the middle of a student center building. AKA Speed Giving game at a tabling booth. It will go on for however long my schedule will allow. This will be 3-4 hours at a time. (I am the only explicit-EA at my uni.)
I plan on having a stack of $2 bills and three fish bowls for three different charities. Not many students will participate. (I’ve volunteered for the Engineers Without Borders booth in the same place, and few stop to see our stand. They are mainly going downstairs to eat.)
From what I’ve read about Giving Games, the majority of people choose the effective charities. Although, I was told at my one and only EA meetup, that I could do two or three effective charities—just having them be different cause areas. This is what I plan to do. Do you see advantages of putting, say, the Make-A-Wish Foundation in there as a choice? To me it’s just common sense to choose the stringently evaluated charities over non-transparent, little traction, etc—type charities.
And so I don’t want to insult other people’s intelligence. The results of Giving Games with an “ineffective” charity, that I’ve read, show that the majority of people pick the more effective charities. It seems the “bad” charity is there as a token. It appears the cause-area style of Giving Game is better (than winner-takes-all, tiered or proportional games for university students).
I’m about to put on a Giving Game for passerbyers in the middle of a student center building. AKA Speed Giving game at a tabling booth. It will go on for however long my schedule will allow. This will be 3-4 hours at a time. (I am the only explicit-EA at my uni.)
I plan on having a stack of $2 bills and three fish bowls for three different charities. Not many students will participate. (I’ve volunteered for the Engineers Without Borders booth in the same place, and few stop to see our stand. They are mainly going downstairs to eat.)
From what I’ve read about Giving Games, the majority of people choose the effective charities. Although, I was told at my one and only EA meetup, that I could do two or three effective charities—just having them be different cause areas. This is what I plan to do. Do you see advantages of putting, say, the Make-A-Wish Foundation in there as a choice? To me it’s just common sense to choose the stringently evaluated charities over non-transparent, little traction, etc—type charities.
And so I don’t want to insult other people’s intelligence. The results of Giving Games with an “ineffective” charity, that I’ve read, show that the majority of people pick the more effective charities. It seems the “bad” charity is there as a token. It appears the cause-area style of Giving Game is better (than winner-takes-all, tiered or proportional games for university students).