I pointed out my issues with the structural dissimilarities between Petrov Day celebrations and what Petrov actually faced before here, here, and here (2 years ago). I personally still enjoyed the game as is. However I’m open to the idea that future Petrov Days should look radically different, and wouldn’t have a gamefying element at all.
But I think if we want a game that reflects the structure of Petrov’s decision that day well in an honest way, I personally would probably want something that accounts for the following features:
1. Petrov clearly has strong incentives and social pressures to push the button.
2. Petrov is not solely responsible for the world ending, a reasonable person could motivatedly say that it was “someone else’s problem”
It was a dirty job, he thought to himself, but somebody had to do it.
As he walked away, he wondered who that someone else will be.
3. Everything is a little stressful, and transparently so.
The thing I will enjoy, which may not be to everybody’s taste, would include:
Informed consent before being put in the game (either opt-in or a clear opt-out)
some probability of false alarms (if we do a retaliatory game)
No individual is “responsible” for ending the world
An example setup is if we had 4-person pods, and everybody in the group must launch
I pointed out my issues with the structural dissimilarities between Petrov Day celebrations and what Petrov actually faced before here, here, and here (2 years ago). I personally still enjoyed the game as is. However I’m open to the idea that future Petrov Days should look radically different, and wouldn’t have a gamefying element at all.
But I think if we want a game that reflects the structure of Petrov’s decision that day well in an honest way, I personally would probably want something that accounts for the following features:
1. Petrov clearly has strong incentives and social pressures to push the button.
2. Petrov is not solely responsible for the world ending, a reasonable person could motivatedly say that it was “someone else’s problem”
3. Everything is a little stressful, and transparently so.
The thing I will enjoy, which may not be to everybody’s taste, would include: