My sense is that the mathematized version would be much more valuable (for instance, I could incorporate it into my tooling), but also harder to obtain than you might realize.
I dunno if it’s that hard. Comparisons are an old and very well-developed area of statistics, if only for use in tournaments, and you can find a ton of papers and code for pairwise comparisons. I have some & a R utility in a similar spirit on my Resorter page. Compared (ahem) to many problems, it’s pretty easy to get started with some Elo or Bradley-Terry-esque system and then work on nailing down your ordinal rankings into more cardinal stuff. This is something where the hard part is the UX/UI and tailoring to use-cases, and too much attention to the statistics may be wankery.
Comparisons are an old and very well-developed area of statistics
Yeah, but it’s not clear to me that discrete choice is a good fit for the kind of thing that I’m trying to do (though I’ve downloaded a few textbooks, and I’ll find out). I agree that UX is important.
My sense is that the mathematized version would be much more valuable (for instance, I could incorporate it into my tooling), but also harder to obtain than you might realize.
I dunno if it’s that hard. Comparisons are an old and very well-developed area of statistics, if only for use in tournaments, and you can find a ton of papers and code for pairwise comparisons. I have some & a R utility in a similar spirit on my Resorter page. Compared (ahem) to many problems, it’s pretty easy to get started with some Elo or Bradley-Terry-esque system and then work on nailing down your ordinal rankings into more cardinal stuff. This is something where the hard part is the UX/UI and tailoring to use-cases, and too much attention to the statistics may be wankery.
Yeah, but it’s not clear to me that discrete choice is a good fit for the kind of thing that I’m trying to do (though I’ve downloaded a few textbooks, and I’ll find out). I agree that UX is important.