I’m not sure that simplification and gamification should be intrinsically bad things. Situationally, both can be used to get a lot of good done. The Gaming for Good events, run by Bachir Boumaaza (Athene), can be described as ‘gamification’, but raised nearly $15 million US for Save the Children. Ignoring the fact that they are not GiveWell etc (let’s imagine for sake of argument that they are, or the charity was AMF), would that outweigh any negative impacts of gamification?
I’m not sure that simplification and gamification should be intrinsically bad things. Situationally, both can be used to get a lot of good done. The Gaming for Good events, run by Bachir Boumaaza (Athene), can be described as ‘gamification’, but raised nearly $15 million US for Save the Children. Ignoring the fact that they are not GiveWell etc (let’s imagine for sake of argument that they are, or the charity was AMF), would that outweigh any negative impacts of gamification?