Buying and building products and services that influence culture
Movement building
Mass media producers such as news services, computer games and books and movies studios, etc, heavily influence culture. Culture in turn creates and influences norms for collective values (e.g., trust in various groups and institutions) and behaviours (e.g., prosocial or antisocial behaviour). Collective values and behaviour then influence social outcomes. We’d therefore welcome work to build or acquire mass media producers and use these to promote relevant values and behaviours. For instance, this could involve producing popular media, books and games containing a significant portion of EA themed content within and alongside other engaging content.
Buying and building products and services that influence culture
Movement building
Mass media producers such as news services, computer games and books and movies studios, etc, heavily influence culture. Culture in turn creates and influences norms for collective values (e.g., trust in various groups and institutions) and behaviours (e.g., prosocial or antisocial behaviour). Collective values and behaviour then influence social outcomes. We’d therefore welcome work to build or acquire mass media producers and use these to promote relevant values and behaviours. For instance, this could involve producing popular media, books and games containing a significant portion of EA themed content within and alongside other engaging content.