Note, VR is going to get really good in the next three years, so I wouldn’t personally recommend getting too invested in any physical offices, but I guess as long as we’re renting it won’t be our problem.
I think it is pretty unlikely that VR improvements on the scale of 3y make people stop caring about being actually in person. This is a really hard problem that people have been working on for decades, and while we have definitely made a lot of progress if we were 3y from “who needs offices?” I would expect to already see many early adopters pushing VR as a comfortable environment for general work (VR desktop) or meetings.
This is a really hard problem that people have been working on for decades
What problem are you referring to. Face tracking and remote presence didn’t have a hardware platform at all until 2016, and wasn’t a desirable product until maybe this year (mostly due to covid), and wont be a strongly desirable product until hardware starts to improve dramatically next year. And due to the perversity of social software economics, it wont be profitable in proportion to its impact, so it’ll come late.
There are currently zero non-blurry face tracking headsets with that are light enough to wear throughout a workday, so you should expect to not see anyone using VR for work. But we know that next year there will be at least one of those (apple’s headset). It will appear suddenly and without any viable intermediaries. This could be a miracle of apple, but from what I can tell, it’s not. Competitors will be capable of similar feats a few years later.
(I expect to see limited initial impact from applevr (limited availability and reluctance from apple to open the gates), the VR office wont come all at once, even though the technical requirements will.)
(You can get headsets with adequate visual acuity (60ppd) right now, but they’re heavy, which makes them less convenient to use than 4k screens. They’re expensive, and they require a bigger, heavier, and possibly even more expensive computer to drive them (though this was arguably partly a software problem), which also means they wont have the portability benefits that 2025′s VR headsets will have, which means they’re not going to be practical for much at all, and afaik the software for face tracking isn’t available for them, and even if it were, it wouldn’t have a sufficiently large user network in professional realms.)
I think everyone will adapt. I vaguely remember hearing that there might be a relatively large contingent of people who never do adapt, I was unable to confirm this with 15 minutes of looking just now, though. Every accessibility complaint I came across seemed to be a solvable software problem rather than anything fundamental.
Note, VR is going to get really good in the next three years, so I wouldn’t personally recommend getting too invested in any physical offices, but I guess as long as we’re renting it won’t be our problem.
I think it is pretty unlikely that VR improvements on the scale of 3y make people stop caring about being actually in person. This is a really hard problem that people have been working on for decades, and while we have definitely made a lot of progress if we were 3y from “who needs offices?” I would expect to already see many early adopters pushing VR as a comfortable environment for general work (VR desktop) or meetings.
What problem are you referring to. Face tracking and remote presence didn’t have a hardware platform at all until 2016, and wasn’t a desirable product until maybe this year (mostly due to covid), and wont be a strongly desirable product until hardware starts to improve dramatically next year. And due to the perversity of social software economics, it wont be profitable in proportion to its impact, so it’ll come late.
There are currently zero non-blurry face tracking headsets with that are light enough to wear throughout a workday, so you should expect to not see anyone using VR for work. But we know that next year there will be at least one of those (apple’s headset). It will appear suddenly and without any viable intermediaries. This could be a miracle of apple, but from what I can tell, it’s not. Competitors will be capable of similar feats a few years later.
(I expect to see limited initial impact from applevr (limited availability and reluctance from apple to open the gates), the VR office wont come all at once, even though the technical requirements will.)
(You can get headsets with adequate visual acuity (60ppd) right now, but they’re heavy, which makes them less convenient to use than 4k screens. They’re expensive, and they require a bigger, heavier, and possibly even more expensive computer to drive them (though this was arguably partly a software problem), which also means they wont have the portability benefits that 2025′s VR headsets will have, which means they’re not going to be practical for much at all, and afaik the software for face tracking isn’t available for them, and even if it were, it wouldn’t have a sufficiently large user network in professional realms.)
You think they’ll get past the dizziness problem?
I think everyone will adapt. I vaguely remember hearing that there might be a relatively large contingent of people who never do adapt, I was unable to confirm this with 15 minutes of looking just now, though. Every accessibility complaint I came across seemed to be a solvable software problem rather than anything fundamental.