I think you may have a model where you don’t want to have comments above a given level of rudeness/sarcasm/impoliteness/political incorrectness, etc. However, I would prefer that you had a model where you give a warning or a ban if a comment or a user exceeds some rudeness—value threshold, as I think that would provide more value: I would want to have the rude comments if they produce enough value to be worth it.
And I think that you do want to have the disagreeable people push back, to discourage fake group consensus.
I mean, I think it exceeds some level of rudeness in that you consider the hypothesis that Karnofsky might not be an impeccable boy scout, which some people might consider to be rude. But I also think that it’s fine to exceed that threshold, so ¯\_(ツ)_/¯
I think you may have a model where you don’t want to have comments above a given level of rudeness/sarcasm/impoliteness/political incorrectness, etc. However, I would prefer that you had a model where you give a warning or a ban if a comment or a user exceeds some rudeness—value threshold, as I think that would provide more value: I would want to have the rude comments if they produce enough value to be worth it.
And I think that you do want to have the disagreeable people push back, to discourage fake group consensus.
I really don’t even think my comment was rude. Absolutely massive “not allowed to tackle Carter in this game” energy on the EA forum tbqh
I mean, I think it exceeds some level of rudeness in that you consider the hypothesis that Karnofsky might not be an impeccable boy scout, which some people might consider to be rude. But I also think that it’s fine to exceed that threshold, so ¯\_(ツ)_/¯