I think that EA has made the correct choice in deciding to focus on inside game. As indicated by the article, it seems like we’ve been incredibly successful at it. I agree that in an ideal world, we would save humanity by playing the outside game, but I feel that the current inside game is increasing our odds by enough that I feel very comfortable with our decision to promote it.
I agree that it’s worth thinking about the potential for this success to result in a backlash, though surveys seem to indicate more concern among the public about AI risks than I had expected, so I’m not especially worried about there being a significant public backlash.
Nonetheless, it doesn’t make sense to take unnecessary risks, so there are a few things we should do: • I’d love to see EA develop more high-quality media properties like the 80k podcast, Rob Miles or Rationalist Animations, but very few people have the skills. • Books combined with media releases and appearances on podcasts are one way in which we can attempt to increase our support among the public. • I think it makes sense to try our best to avoid polarisation. If it seems that one side of the political spectrum is becoming hostile, then it would make sense to initiate some concerted outreach to it.
Thanks for your comment Chris! Although it appears contradictory? In the first half, you say we’ve made the right choice by focusing on the inside game, but in the second half, you suggest we expend more resources on outside game interventions.
Is your overall take that we should mostly do inside game stuff, but that perhaps we’re due a slight reallocation in the direction of the outside game?
Exactly. I think EA should mostly focus on inside game, but that, as a lesser priority, we should take steps to mitigate the risks associated with this.
I think there’s a good chance we broadly agree. If you had to put a number on it, what would you say is our current percentage split between inside game and outside game? And what would your new ideal split be?
I think that EA has made the correct choice in deciding to focus on inside game. As indicated by the article, it seems like we’ve been incredibly successful at it. I agree that in an ideal world, we would save humanity by playing the outside game, but I feel that the current inside game is increasing our odds by enough that I feel very comfortable with our decision to promote it.
I agree that it’s worth thinking about the potential for this success to result in a backlash, though surveys seem to indicate more concern among the public about AI risks than I had expected, so I’m not especially worried about there being a significant public backlash.
Nonetheless, it doesn’t make sense to take unnecessary risks, so there are a few things we should do:
• I’d love to see EA develop more high-quality media properties like the 80k podcast, Rob Miles or Rationalist Animations, but very few people have the skills.
• Books combined with media releases and appearances on podcasts are one way in which we can attempt to increase our support among the public.
• I think it makes sense to try our best to avoid polarisation. If it seems that one side of the political spectrum is becoming hostile, then it would make sense to initiate some concerted outreach to it.
Thanks for your comment Chris! Although it appears contradictory? In the first half, you say we’ve made the right choice by focusing on the inside game, but in the second half, you suggest we expend more resources on outside game interventions.
Is your overall take that we should mostly do inside game stuff, but that perhaps we’re due a slight reallocation in the direction of the outside game?
Exactly. I think EA should mostly focus on inside game, but that, as a lesser priority, we should take steps to mitigate the risks associated with this.
I think there’s a good chance we broadly agree. If you had to put a number on it, what would you say is our current percentage split between inside game and outside game? And what would your new ideal split be?