Yeah, I think Rachel also herself feels a bit imposter-syndrome-y about her budget allocation and might end up delegating part of her remainder to another regrantor.
I just disagree with everyone here (Anon/Tyler/Linch/Rachel). $10k pays for like 1-2 months of salary post-tax, which is like… a single regrant. I’d claim “feedback loops from intense dogfooding is why the Manifold Markets user experience is notably better than similar EA efforts” coupled with “the user experience of EA grantmaking has been awful to date, and we think we can do better” (excepting the parts that involved Linch funding us, we love you Linch). Not just software UX but the end-to-end feeling of what being a grantee is like, speed of response, quantity of feedback, etc.
I’m also pretty inclined to dismiss “optics are bad” arguments. I again invite anyone to judge, on the object level, 1) how do Rachel’s grants look? 2) how does the Manifund site UX feel? 3) how does her code look?. And as always, if you think you can make better regrants than us, audition for the role!
I just disagree with everyone here (Anon/Tyler/Linch/Rachel). $10k pays for like 1-2 months of salary post-tax, which is like… a single regrant.
Fair. I don’t have a good sense of what grant size your applicants ask for, particularly on the lower end. In my own experience as a grantmaker, my own grants have had maybe 2.5 orders of magnitude of variation.
I’d claim “feedback loops from intense dogfooding is why the Manifold Markets user experience is notably better than similar EA efforts” coupled with “the user experience of EA grantmaking has been awful to date, and we think we can do better”
I definitely agree with the second part. I feel like many grantmakers in EA seem to treat grantmaking as roughly their third or fourth most important priority, which I think does not compromise judgement quality too much but does not bode well for other important desiderata like “are grantees happy with the process” and “are donors happy with the level of communication.”
Too soon to tell with the first part; I feel like there are many projects both in and out of EA that seemed to do really well in the initial rush of hype and manic energy, and then kind of splutter out afterwards. Hopefully you guys will improve upon future iterations however!
(excepting the parts that involved Linch funding us, we love you Linch)
It would seem almost if not equally effective to dogfood the UX as well with a $10K allotment, making each grant 20 percent of the amount one would have allocated at 50K. (Incidentally, I like this idea as a sort of work trial for candidate grantmakers more generally.)
If a 20⁄80 real vs play money split wouldn’t elicit realistic user behavior, what are the implications of that for your other project (Manifold)?
I don’t have an opinion on anyone’s suitability as a grantmaker; I’m just not convinced dogfooding is a rationale for handing out 50K (or that code/UX quality are relevant to assessing handing out that sum).
Yeah, I think Rachel also herself feels a bit imposter-syndrome-y about her budget allocation and might end up delegating part of her remainder to another regrantor.
I just disagree with everyone here (Anon/Tyler/Linch/Rachel). $10k pays for like 1-2 months of salary post-tax, which is like… a single regrant. I’d claim “feedback loops from intense dogfooding is why the Manifold Markets user experience is notably better than similar EA efforts” coupled with “the user experience of EA grantmaking has been awful to date, and we think we can do better” (excepting the parts that involved Linch funding us, we love you Linch). Not just software UX but the end-to-end feeling of what being a grantee is like, speed of response, quantity of feedback, etc.
I’m also pretty inclined to dismiss “optics are bad” arguments. I again invite anyone to judge, on the object level, 1) how do Rachel’s grants look? 2) how does the Manifund site UX feel? 3) how does her code look?. And as always, if you think you can make better regrants than us, audition for the role!
Fair. I don’t have a good sense of what grant size your applicants ask for, particularly on the lower end. In my own experience as a grantmaker, my own grants have had maybe 2.5 orders of magnitude of variation.
I definitely agree with the second part. I feel like many grantmakers in EA seem to treat grantmaking as roughly their third or fourth most important priority, which I think does not compromise judgement quality too much but does not bode well for other important desiderata like “are grantees happy with the process” and “are donors happy with the level of communication.”
Too soon to tell with the first part; I feel like there are many projects both in and out of EA that seemed to do really well in the initial rush of hype and manic energy, and then kind of splutter out afterwards. Hopefully you guys will improve upon future iterations however!
Oh don’t worry, I suck too. :)
It would seem almost if not equally effective to dogfood the UX as well with a $10K allotment, making each grant 20 percent of the amount one would have allocated at 50K. (Incidentally, I like this idea as a sort of work trial for candidate grantmakers more generally.)
If a 20⁄80 real vs play money split wouldn’t elicit realistic user behavior, what are the implications of that for your other project (Manifold)?
I don’t have an opinion on anyone’s suitability as a grantmaker; I’m just not convinced dogfooding is a rationale for handing out 50K (or that code/UX quality are relevant to assessing handing out that sum).