Interesting post with a good angle, thank you for taking the time to write about this!
I’ve also been playing around with the idea of using art or some kind of interactive medium to convey EA concepts. I completely agree that it’s important that ideas are not “pushed” as EA, but rather the work allows room for the viewer to discover the benefits of these ideas for themselves.
One idea I’ve had that I haven’t seen explored elsewhere is a video/board game about welfare and existential risk. For example, the player(s) might step into the shoes of a world leader, drafting policies to limit risks while maximizing global happiness. They would be gradually introduced to various concepts regarding existential risk, while having interesting and challenging game systems to play against.
One of the benefits with this approach is that it doesn’t have to be EA branded at all, yet can introduce difficult concepts with ease and nudge people to study or discuss these topics on their own. It would also be niche enough that market validation is important, but the costs for that could greatly be reduced through building a prototype and running a crowdfunding campaign.
In fact, I had some free time last weekend and built a functional prototype with realistic data. It’s obviously at a very early stage, but could be expanded in a variety of directions. In my opinion the interactivity can bring an immersive extra dimension to a work, and can help users realize new ways to think about the causality of something.
Interesting post with a good angle, thank you for taking the time to write about this!
I’ve also been playing around with the idea of using art or some kind of interactive medium to convey EA concepts. I completely agree that it’s important that ideas are not “pushed” as EA, but rather the work allows room for the viewer to discover the benefits of these ideas for themselves.
One idea I’ve had that I haven’t seen explored elsewhere is a video/board game about welfare and existential risk. For example, the player(s) might step into the shoes of a world leader, drafting policies to limit risks while maximizing global happiness. They would be gradually introduced to various concepts regarding existential risk, while having interesting and challenging game systems to play against.
One of the benefits with this approach is that it doesn’t have to be EA branded at all, yet can introduce difficult concepts with ease and nudge people to study or discuss these topics on their own. It would also be niche enough that market validation is important, but the costs for that could greatly be reduced through building a prototype and running a crowdfunding campaign.
In fact, I had some free time last weekend and built a functional prototype with realistic data. It’s obviously at a very early stage, but could be expanded in a variety of directions. In my opinion the interactivity can bring an immersive extra dimension to a work, and can help users realize new ways to think about the causality of something.
https://imgur.com/85XanzS