It is possible to rationally prioritise between causes without engaging deeply on philosophical issues
I think it is important to build a diverse and comprehensive viewpoint on philosophical issues. However, once someone has selected the views that most align with their values, I think it is possible—even relatively easy—to rationally prioritize between causes. Therefore I disagree with the post’s premise that the philosophical issues are unresolved; I think they’re debatable but the set of cruxes is quite well defined already.
I’ve also taken a stab at a game like this; it’s a challenging strategic roguelite leaning on input randomness. I made four prototypes for exploring the concept and mechanics, but it just doesn’t feel fun no matter how I spin it. In case you’re interested, the latest prototype is available here:
https://studioesagames.com/tfd/
In principle I’d love to work on a project like this, but despite a good personal fit I can’t justify the costs until I find a concept that really clicks. For now I’ve given up and pivoted to an incremental game instead, exploring a design somewhat reminiscent of Universal Paperclips.
Previously I also wrote a postmortem about a much more involved EA game project that flopped. I still stand behind what I wrote, but can’t help making new concepts every now and then :)
https://forum.effectivealtruism.org/posts/qwSRzAaQdquERuv27/how-my-view-on-using-games-for-ea-has-changed