I would like to encourage environments in EA which are mutually supportive and kind.
For what it’s worth, my experience of Doom Circles is that they felt explicitly supportive and kind. It felt like other people were willing to pay a social cost to give me honest feedback in a way that they would otherwise feel hesitant to do, and I appreciated them doing that for me.
The incentives are to provide harsh critique to appear novel and insightful of the other person.
I wouldn’t say that there’s an incentive to be harsh, since while you are providing feedback, others will also be providing feedback to you; so if you’re overly harsh to others, you might get the same in return. In my experience at least, the shared vulnerability created an incentive to be kind but honest.
For what it’s worth, my experience of Doom Circles is that they felt explicitly supportive and kind. It felt like other people were willing to pay a social cost to give me honest feedback in a way that they would otherwise feel hesitant to do, and I appreciated them doing that for me.
I wouldn’t say that there’s an incentive to be harsh, since while you are providing feedback, others will also be providing feedback to you; so if you’re overly harsh to others, you might get the same in return. In my experience at least, the shared vulnerability created an incentive to be kind but honest.
I am super pleased to hear that. Seems like, despite the scary-sounding name, people have had positive experiences with this which is great! :)