One phenomenon that has arisen through these explorations is that defectors gain a short term, relative advantage, while cooperators benefit from a sustained long term absolute advantage
It seems like you’re drawing a general conclusion about cooperation and defection. But your simulated game has very specific parameters. The pay off matrix, the stipulation that nobody dies, the stipulation that everyone who interacts with a defector recognizes so and remembers, the stipulation that there are only two types of agents, etc. It doesn’t seem like any general lessons about cooperation/defection are supported by a hyper-specific set up like this
It seems like you’re drawing a general conclusion about cooperation and defection. But your simulated game has very specific parameters. The pay off matrix, the stipulation that nobody dies, the stipulation that everyone who interacts with a defector recognizes so and remembers, the stipulation that there are only two types of agents, etc. It doesn’t seem like any general lessons about cooperation/defection are supported by a hyper-specific set up like this