I personally find video game speedrunning a pretty useful intuition pump for what it might look like for an AI to do things in the real world. Seeing the skill-ceiling in games feels like it has helped me calibrate on how crazy things could get if you have much faster-thinking and faster-acting Artificial Intelligence.
I personally find video game speedrunning a pretty useful intuition pump for what it might look like for an AI to do things in the real world. Seeing the skill-ceiling in games feels like it has helped me calibrate on how crazy things could get if you have much faster-thinking and faster-acting Artificial Intelligence.
Habryka—nice point.
Example: speedrunning ‘Ultimate Doom’: