I fully agree! It’s certainly possible to have a lot of impact if your skills are average! And any amount of impact matters by definition. I suspect that it doesn’t always seem like it because people tend to try to have impact in only the more established, direct ways. Or because some average-skilled people don’t want to acknowledge that others are more suited for certain projects. I like the framework introduced by Ryan Carey and Tegan McCaslin here. One of the steps is “Get humble: Amplify others’ impact from a more junior role.”
I also like to think of EA (and life in general) as a video game with varying difficulty levels, and if your skills are only average (or you suffer from mental health issues more so than others), you’re playing at a higher level of difficulty and you can’t expect to earn the same amount of (non-adjusted) points. Upwards comparisons don’t make sense for that reason!
I fully agree! It’s certainly possible to have a lot of impact if your skills are average! And any amount of impact matters by definition. I suspect that it doesn’t always seem like it because people tend to try to have impact in only the more established, direct ways. Or because some average-skilled people don’t want to acknowledge that others are more suited for certain projects. I like the framework introduced by Ryan Carey and Tegan McCaslin here. One of the steps is “Get humble: Amplify others’ impact from a more junior role.”
I also like to think of EA (and life in general) as a video game with varying difficulty levels, and if your skills are only average (or you suffer from mental health issues more so than others), you’re playing at a higher level of difficulty and you can’t expect to earn the same amount of (non-adjusted) points. Upwards comparisons don’t make sense for that reason!