I was involved with Effective Giving Quest; that project ended for reasons unrelated to the difficulty of influencing people through game development. (It wasn’t really about making “EA games” — the goal was to convince pro gamers and developers to donate money from their ordinary work.)
I was involved with Effective Giving Quest; that project ended for reasons unrelated to the difficulty of influencing people through game development. (It wasn’t really about making “EA games” — the goal was to convince pro gamers and developers to donate money from their ordinary work.)
Thank you for the correction, I updated the main text to reflect this.