Studying Behavioral Decision Sciences at Brown University, specialized in rationality and global catastrophic risks. University group organizer at Brown EA and the Brown AI Safety Team (BAIST).
Interned at CHERI, where I researched interventions to improve institutional decision-making (IIDM), and at the Max Planck Institute for Intelligent Systems, where I researched an intervention to improve moral decision-making from a utilitarian perspective.
Facilitated Intro EA and AI Policy reading groups at Brown.
Self-published Flores Para los Muertos, a book which contains some of what I’ve written (fiction & philosophy). In Spanish.
Thanks Clare! Your comment was super informative and thorough.
One thing that I would lightly dispute is that 360 feedback is easily gameable. I (anecdotally) feel like people with malevolent traits (“psychopaths” here) often have trouble remaining “undiscovered” and so have to constantly move or change social circles.
Of course, almost by definition I wouldn’t know any psychopaths that are still undiscovered. But 360 feedback could help discover the “discoverable” subgroup, since the test is not easily gameable by them.
Any thoughts?