Strong believer in effective altruism and have taken the giving pledge. My weekly blog at nonzerosum.games is a world-help site of sorts—focussing on win-win games as essential to facing global issues. I explore game-theoretical approaches to real world issues in an accessible way, using illustrations, simulations and badly drawn graphs.
I’m a Documentary filmmaker who has spent over 20 years researching, interviewing and building stories around the world—everything from the war in Afghanistan, to life in inner-city Los Angeles, to an Aussie bloke with 34 dogs. I’m a life long student, with passion for creating a better world.
Now you appear to be using a definition of “response” that is synonymous with “experience”. Before you were using “experience” to describe “freaking out” which I would see as a “response” to an “experience” (an action you take after having experienced something). If this is a semantic issue, I don’t need you to subscribe to my definitions, just know these are the definitions I’m using, and hopefully my meaning is clear.
I find these explicit rejections unconvincing. People often self-report inaccurately. The tendency to value beauty, for instance, is quite easily reducible to pleasure-seeking. We have biologically induced feelings of pleasure that are associated with beauty, that correlate with evolutionary advantages.
I have challenged you to genuinely try this with a moral tenet you and I would agree on. If you are genuinely interested in trying to understand my point, I think this is the best way for you to understand it.
The inescapable nature of the experience is not what makes it good or bad, otherwise I would have called it “Inescapable experience” and not stipulated “value-laden”. A neutral value like the click of a finger is still inescapably value-laden, it’s just the value is neutral (zero), and therefore not really relevant when extending into a moral discussion.
I believe I have already provided arguments to support the two questions you’ve asked, but in short:
It is definitionally bad—if pain and suffering was a good experience we would call it pleasure. I think your confusion might be to do with a sense that a “moral” good is necessarily something that is imposed on a person or action, I disagree with this directionality. My point is that “moral” goods are emergent extrapolations derived from inherently good or bad experiences.
This is the foundational claim of the theory, it cannot be proved, but it can be falsified. I’m saying this is a worthwhile framework of understanding that I believe is consistent with reality, and as such might actually be real. But like with any theory, this can only be provisionally verified by numerous examples of where it is consistent, and if it is inconsistent it should be able to be showed to be so.
I’m not asking you to falsify it, you are welcome to try if you want. I would prefer you took the challenge I’ve provided, as this will actually help you understand the proposition. I am offering an explanation and a framework that I think has high utility. Whether you adopt it or not is up to you. You don’t have to falsify it to reject it.